The Autopsy Room sits at the far end of the Basement corridor, next to the Morgue and the Incinerator. There is no official scored minigame for it — unlike Code Blue's charge-and-shock sequence — so I mapped the station order most Discord and in-server RP groups actually follow, then built a walkthrough you can practice before running a scene live.
There is a dedicated Autopsy Room, and its in-game description reads "post-mortem procedures." What it does not have is a separate scored minigame the way Code Blue has a charge bar and a timing needle, or the way Code Red runs a branching evacuation drill. An Autopsy Room scene is player-led — one player on Doctor or Nurse role, another roleplaying the body or assisting.
That puts it closer to the Dentist role than to an emergency code: a real, named room with a clear purpose, but no published per-action XP or forced sequence. The six-station order below is not an official rule the game enforces — it is the convention I've seen repeated across RP Discord servers and in-game groups, because it gives the scene a clean beginning, middle, and end.
Basement level, and it is the least-visited floor in the hospital. From the main lobby, take the elevator (right side of the lobby) down to the Basement. Walk to the far end of the main corridor — the Autopsy Room is the final chamber on the right.
Two rooms sit right next to it: the Morgue / Freezer Storage, at the end of the adjacent right-side hallway, and the Incinerator, which is reachable directly from inside the Autopsy Room itself. The Security Office also shares this floor, near the elevator.
Doctor and Nurse are the two roles documented interacting with the Autopsy Room. Both can be freely picked before Level 10 (Nurse) or at Level 10 (Doctor) — see the Nurse guide and Doctor guide for unlock details and XP rates on the roles themselves.
Janitor can access the adjacent Incinerator for medical waste disposal, and Security Guard patrols the same Basement corridor as part of camera monitoring duty, but neither role is confirmed as a participant inside the Autopsy Room scene itself.
Six stations, one tool-pick decision each. Pick the prop that fits the station — you get immediate feedback and an explanation either way, then move to the next station. This is a practice run for the RP order, not an official in-game scored test.
A reference table for the same six stations, without the quiz format — useful if you just want to check what goes where mid-scene.
| Station | Tool / prop | What it's for |
|---|---|---|
| 1. Intake & ID check | ID tag / patient chart | Confirm who the patient is and their last recorded status before starting. |
| 2. External examination | Gloves | Signals the scene has moved from reading the chart to examining the body. |
| 3. Documentation | Documentation terminal / clipboard | Logs observed findings — the step most new players skip. |
| 4. Cause-of-death entry | Same terminal, referencing step 3 notes | Records a cause that matches the exam instead of a fresh guess. |
| 5. Case closure | Chart sign-off | Marks the RP scene itself as finished, separate from moving the body. |
| 6. Body transfer | Transfer cart / manual carry | Moves the body to the Morgue by default, or the Incinerator for disposal scenes. |
Jumping straight from the exam to a cause-of-death line, with nothing logged in between, is the single biggest continuity break in Autopsy Room scenes. The other player has no record of what was actually found, so the cause-of-death entry ends up contradicting the exam.
There is no charge bar, timing needle, or XP summary screen for the Autopsy Room. Players expecting Code Blue-style feedback sometimes stand around waiting for a prompt that never appears — the scene only moves forward when both players roleplay the next beat.
The Incinerator is for medical waste disposal, and it is a Janitor-role interaction. Defaulting every closed case straight to the Incinerator skips the Morgue / Freezer Storage step that most scenes actually call for.
Walking away after documentation without a chart sign-off leaves the scene hanging for the next player who checks the room. A quick case-closure beat, even a one-line one, closes the loop cleanly.
These three Basement rooms sit next to each other and get confused often, since a single body can pass through all three in one scene.
| Room | Purpose | Who uses it |
|---|---|---|
| Autopsy Room | Post-mortem examination roleplay — the six-station scene covered above. | Doctor, Nurse |
| Morgue / Freezer Storage | Body storage, before and after the Autopsy Room scene — the default holding point. | Doctor, Nurse |
| Incinerator | Medical waste disposal, reachable directly from the Autopsy Room — not every scene ends here. | Janitor |
How we tested
The Autopsy Room location and its adjacent rooms are cross-referenced against this site's existing hospital map data and the community wiki's Basement floor plan. Because Maple Hospital does not publish an official Autopsy Room scoring system, the six-station procedure below reflects the roleplay order players commonly follow in servers and Discord RP channels, not a confirmed game mechanic. Maple Hospital is developed by Marizma Games, published by Gamefam, using place ID 8704997000 and universe ID 3308103880. Last verified: July 2026.
There is a dedicated Autopsy Room, but no separate scored minigame. Scenes are player-led roleplay between Doctor/Nurse and whoever is assisting.
Basement, the final chamber on the right at the far end of the main corridor. Take the elevator from the lobby down to the Basement level.
Doctor and Nurse are the documented roles for Autopsy Room interactions. Janitor handles the adjacent Incinerator for waste disposal instead.
ID tag/chart for intake, gloves for the external exam, a documentation terminal for logging findings and the cause-of-death entry, a chart sign-off for closure, and a transfer cart for moving the body.
Autopsy Room = examination roleplay. Morgue / Freezer Storage = default body holding point next door. Incinerator = medical waste disposal via Janitor, reachable from inside the Autopsy Room.
No published official XP-per-action figure exists for it, unlike Code Blue or Code Red. Treat it as roleplay-first, similar to the Dentist role.
Independent games writer based in Sydney. The Autopsy Room location and station order here come from direct in-game navigation plus cross-referencing this site's existing map data. More about my methodology →
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