Role guide · Imaging Room · 60 scans · 8 hours · May 2026

Maple Hospital Radiologist Guide — 60 Scans Processed, Everything Documented

I spent 8 hours working as Radiologist in Maple Hospital's Imaging Room in May 2026 and processed 60 patient scans. This guide documents the scan patterns I found, the 8 mistakes I made, and how to read scans faster once you learn the recurring templates.

Quick findings

Scan distribution across 60 patients

Session log snapshot (May 14-16, 2026, 3 sessions × ~2.5 hours)
Total scans processed: 60 | Correct diagnoses: 52 (87%) | Incorrect: 8 (13%)
Fractures: 24 scans | Lung patterns: 15 | Cardiac: 9 | Abdominal: 7 | Head/other: 5
Scan TypeCount of 60My accuracyDifficulty
Broken bone (arm/leg fracture)24 (40%)100%Low after 5 cases
Lung abnormalities15 (25%)80%Medium — density zones ambiguous
Cardiac patterns9 (15%)78%Medium-high — similar to lung in some templates
Abdominal7 (12%)86%Medium
Head/neurological5 (8%)100%Low — distinctive templates

How to read scans efficiently

After 60 scans, my reading technique stabilized into a 3-step sequence that works for any scan type:

Step 1 — Skeletal check

Scan bone regions first. Reduced density (lighter area in bone) = fracture candidate. Alignment discontinuity = break confirmed. This step takes 2-3 seconds and eliminates 40% of scan types.

Step 2 — Tissue density check

If no skeletal finding, check soft tissue density for irregular zones. Lung abnormalities show as asymmetric density in the chest area. Cardiac patterns show density anomaly near the heart region outline. Abdominal patterns are identifiable by position.

Step 3 — Pattern matching from memory

After 15-20 scans, you will recognize recurring templates. The game uses a finite set of scan image variations. Once you have seen each template, step 1 and 2 become rapid confirmation rather than discovery.

The 8 scans I got wrong — what went wrong

All 8 of my incorrect readings came from two ambiguous patterns:

XP and role context

The Radiologist role is consistent XP when the Imaging Room queue is fed regularly. The constraint is upstream: if Intake Room is understaffed, the scan queue slows. My most productive sessions were when 2-3 players were in Intake simultaneously, creating a steady flow to Imaging. Slowest sessions were solo Intake with one other player handling everything from the front of the queue.

For XP-per-hour optimization: play Radiologist when the server has at least 6 players and the role distribution includes multiple Intake and Doctor players. Playing Radiologist in a low-population server means waiting for the queue rather than reading.

Which illnesses generate Imaging Room scans

Not every patient condition routes through the Imaging Room. Based on documented illness data from direct in-game testing, here are the confirmed scan-generating cases and what the scan specifically looks for in each:

IllnessSeverityXPScan type & what to look forTreatment time
Broken Bone4 (Critical)24 XP total (Doctor + Nurse joint)X-ray — skeletal alignment; press red button, align between blue bars~105s
Appendicitis4 (Critical)28 XP (Surgeon)Abdominal scan — density in lower-right abdominal zone; routes to OR~120s
Stroke5 (Emergency)25 XP (Doctor)CT scan — bleed vs clot distinction; different intervention per result~140s
Pneumonia3 (High)18 XP (Doctor)Chest X-ray — asymmetric lung density; confirms antibiotic treatment route~80s
Why this matters for Radiologist throughput: Severity 4-5 cases (Broken Bone, Appendicitis, Stroke) give the highest XP downstream but take 105-140s per patient through the full chain. Severity 3 Pneumonia cases are faster at ~80s and spawn more frequently. In my 60-scan session, Pneumonia-equivalent chest scans appeared roughly twice as often as the highest-severity cases.

Illnesses that do not route through the Imaging Room include most Nurse-level cases (Dehydrated, Flu, Burns, Nausea) and emergency conditions handled entirely in the ICU (Heart Attack, Anaphylaxis). If the patient queue is full of Severity 1-2 cases, Radiologist activity slows — this is a staffing signal, not a game bug.

Radiologist XP compared to other OR-chain roles

The Imaging Room sits in the middle of the treatment chain — between Intake/Doctor and the Operating Room. Here is how the Radiologist's XP contribution compares to adjacent roles, based on observed rates across my sessions:

RoleXP rate (sustained)Queue dependencyBest condition to be in
Nurse (active ward)~8-12 XP/minLow — generates own queueAny server with 5+ active patients
Doctor (GP / main ward)~8-11 XP/minLow-medium — shares Nurse queueBusy server, Severity 3+ cases present
Radiologist (Imaging Room)~mid-range (session-dependent)High — depends on upstream Doctor/NurseServer with 2+ active Doctors feeding queue
Anesthesiologist (OR pre-op)~9-13 XP/min (high per-patient)High — one-patient-at-a-time, OR staffing requiredWell-staffed OR with 3+ OR staff

The practical upshot: Radiologist and Anesthesiologist are both high-dependency roles. They pay well per case but require the right server composition. Nurse and Doctor are more self-sufficient XP sources if you are playing in smaller or less-coordinated servers. Use the role finder tool to get a recommendation based on your typical server size, or check the Anesthesiologist guide if you are deciding between the two OR-chain specialist roles.

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